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Traveller rpg enconter generator generator#
I find Bobson's Planet Generator helpful too - uses MongTrav rules. I need to relearn web programming so I thought I would create a random trade generator. It's basically compatible with MongTrav except the trade codes will be slightly different. Let us know how you get on - why not post your writeups.?ĮDIT: Not sure if this will work for you, but the SignalGK website - primarily intended for the older version of Traveller - has a subsector generator that will spit out a string of worlds in no time at all. Table 1 gives the area that the encounter takes place in these are intended to. Whatever is generated should warp/mutate slightly to fit the solar system it is encountered in. However what emerged is a random encounter generator appropriate for Hitchiker's Guide to the Galaxy, except without the humour. Roll on table 1, 2 and 3 to create random encounters within normal space (not hyperspace/black holes/warp tunnels, etc). It was originally billed as precisely a system for running solo campaigns. Diversity within Limits: Career options, ship design, subsector design, and decisions made during character generation limit and frame reality. Mongoose's Campaign Guide is best avoided in my opinion. Given the amount of time travellers spend in starports, I've found the Starports book really helpful in adding flavour. You've got to keep the inspiration going with solo play and I find random generators are useful for that. If you want to splash out I would recommend 1001 Characters for lots of NPCs and, oddly enough, Mongoose's Starports supplement. D&D 5e Player’s Basic Rules (Currently version 3. Pregenerated Characters and other Rules Resources.
Traveller rpg enconter generator free#
Neither of these campaigns is even in the most natural format for Traveller, which would be a free trader crew pottering around the sector of your choice - the Spinward Marches from the Official Traveller Universe, for example. Official Fifth Edition (5e) Character Sheets TOS FIVE demo is a 100 FREE Excel-based Character manager for 5th edition D&D. Word of warning, the MongTrav one is probably closer to Mythic standard practice than the Classic Trav one. Then, you input where on the planet the players are to find out the table for what local animals are nearby, and whether or not an encounter happens. From there, I would add a generator for species range maps of species that depend on some combination of those features. Click to expand.I've written up a couple of my attempts at solo Traveller campaigns here (using Mythic and Classic Traveller) and here (Mythic and MongTrav), which might give you some inspiration. If it were me, I would start with a biome and feature map generator.